For some reason, developers have this crazy idea that if they don't make the player's character talk, then it allows you, the player, to 'become one' with the character and somehow allow you to identify with him/her better.
Loads of crap.
I recently finished Dead Space and other than a few grunts and groans here and there, I never spoke a single word. I was talked at a whole bunch but I never uttered a single phrase. Never acknowledged a single message, never any reaction to the nasty things he encounters, not even a, "Phew, glad that is over" when it is all over.
Far from helping me be the character, I found myself wondering why in the world this guy is such an emotionless tool. And he's not alone. Gordan Freeman is a mute. Meets all sorts of people in course of his games, never says a word to any of them. Not even a simple, "Hey what's up?" People through the course of the game have entire conversations with him, even to the point where they act like he's actually responding to them. To me they seem like crazy nut jobs who are talking to themselves.
Sometimes the developers go so far as to give you character who has no identity. Last year's Halo: ODST didn't even give you a name. You are simply known as the "The Rookie". And on top of that, you don't even have a face. You're the helmeted unknown. I guess that makes it nice for all gamers as it really could be anyone in there (male or female) but it also makes the protagonist rather uninteresting.
As I said earlier, I recently finished Dead Space and the whole time I was bothered by the lack of reaction from Issac Clarke. I compare this to some other titles I played this year, such as Assassin's Creed: Brotherhood, Red Dead Redemption, and Mass Effect.
In all of these, I became engaged with the protagonist in a way that would not be possible with silent method. I cared about the plight of John Marsten and his desire to see his family. I understood Ezio's motivation's and what drove him to Rome.
And Shepard from Mass Effect, far from being a silent protagonist, I got to not only become engaged in his/her story, I got to shape the character into something that I wanted without the character being silent. I identified with the character because I shaped the character.
Here's the deal, I like Half-Life. I like BioShock. I like Dead Space. But I often wonder if I would have liked them more had I been allowed to get know the protagonist better.
I couldn't agree more with everything you said. When you play a character that is silent it's more like you are playing as an emotionless robot rather than an actual person.
ReplyDeleteBravo! Well said!
ReplyDeleteI agree with you most of the time, though I do think that at least in Chrono Trigger the silent protagonist bit made that game a lot more funny.
ReplyDeleteAlso, Half-Life is pretty terrible. Just throwin' that out there.
...and then there's the Jak and Daxter conundrum.
ReplyDelete@usagi704: Yes exactly well said.
ReplyDelete@HartKnight: Thx!
@Mamba: Well, I guess I can't argue with that because I actually don't remember him being silent, so I guess it actually worked in that game.
@KaiBueno: Yes, Jak is a different situation entirely as much of the humor was based around Jak almost talking, but then being cut off by Daxter. So, while he is technically a silent protagonist, his sidekick as well as the fact that he wanted to talk, changes the equation a bit.
Besides, he talks in Jak II.
So how much does it bother you that the System Monitor in Tron Evolution is faceless/voiceless? I would have liked it more if they would have let you be Gibson and have you interact more with everyone.
ReplyDeleteSo far, yes, a bit. But I've not played enough of it yet for it to really bother me. Plus he's a program and not human and therefore doesn't necessarily have to act human. I don't know who Gibson is, yet so I have no comment on his character.
ReplyDelete