Grrrr! now I've got to play through the game again on Medium just to
Collecting, cataloging, and playing video games
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Saturday, July 24, 2010
Poorly designed save systems
I recently fired up Assassin's Creed: Altaïr's Chronicles on the DS with the thought that I was going to try and
the game. All I need to do is run through the game on hard. You have to complete the game once in order to do so, which I've already done. So I clicked the New Game option was given the standard warning about loosing my existing progress. I clicked yes, and was presented with a difficulty selection screen. Hang on, the Hard option was greyed out!
Grrrr! now I've got to play through the game again on Medium just to
the game.
Grrrr! now I've got to play through the game again on Medium just to
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Man, that's awful...I know I recently purchased a GBA platformer title that when I fired it up, wanted a password to access progress in the game (yea, think old school Mega Man style). This was my first experience with a GBA cart that didn't have a built in memory save and I was perplexed, disappointed and honestly ticked.
ReplyDeleteIt's one thing if there weren't memory cards or hard drives back in the NES and original Gameboy era, but a 2002 GBA title needing passwords is silly. I look to it for ease of travel, and writing down a password for a handheld seems archaic, even for a 2002 title.
Thus, back to Gamestop it went within my 7 day return period.